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<td>
Polygon

This quiz says absolutely nothing about your personality. Take it! </td>



I guess I should strive to be the best polygon I can be: Perspectively-correct Gouraud shading across my surface, multiple texture passes with base material, detail pass, environment mapping, shadow-map, and perhaps even a bump-map, all with the highest quality ansitropic filtering on my high-resolution trilinearly interpolated mip-mapped textures. Or I could just go for being displacement mapped. Or if I don't mind not being a real-time polygon I can be ray-traced or subject to radiosity lighting solutions. Sweet.

For the record, I do in fact realize I'm a geek.

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walbourn

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