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PAX Romana

Aug. 28th, 2011 11:04 pm
walbourn: (Default)
Friday and Saturday evening I volunteered at PAX helping with the Pathfinder RPG demos-- [livejournal.com profile] thelesuit asked nicely, so why not? [livejournal.com profile] cuddlyeconomist and Professor X hung out at the Wizards of the Coast RPGA HQ helping our friend Denise out. Much fun was had by all. Had dinner with [livejournal.com profile] hackard on Saturday while he was in town, and showed off Chase to various folks.

Sunday we went to the annual Texas Exes BBQ in Gas Works Park, where some nice Salt Lick brisket and sausage was consumed and a Longhorn-themed cookbook was won in the raffle. Then we spent the rest of the day at home trying to catch up on Doctor Who (we made it through The Big Bang at least)
walbourn: (Default)
After about 60 hours of play, I finished up Mass Effect 2. I had started ME but didn't finish it a year or so ago, and the release of ME2 motivated me to finish it up before importing my character into the sequel. Between them I played about 120 hours total.

The combat was a bit more interesting in ME2, although the "RPG" genre on the console is always a bit too simplistic for my tastes. Each character has only 4 skills to progress, and while the main character gets a few more, it is still even more simplified character advancement than ME.

The loyalty missions for your party were a nice touch, and being a compleitionist I explored everywhere 100%, finished all the missions that didn't require being a Renegade, and played through the paid DLC as well. Most of the DLC weapons were a bit silly, but I liked the "Project Overlord" add-on and Kasumi was a pretty fun party member.

Apparently there are more DLC packs coming so I might get in a few more missions even though I've finished the epic story arc...
walbourn: (Default)
For various reasons, I picked up a new Xbox 360 S for home. It is a bit smaller than the original, and the power brick is about half the size. It has a 250 GB harddisk and the wireless adapter is built-in. The overall experience is a quieter machine.

The transfer cable is a bit pricey for what it is, but it works pretty well--and you can probably borrow one from a friend who has had to do this before. I was able to transfer all the content from my old machine over reasonably quickly, and then use the online rights transfer tool to enable all the Xbox LIVE accounts on the new Xbox 360 S to use the downloaded content--I can still use the content on my original box as long as my Xbox LIVE gamertag is logged in.

And that brings me to the one drawback for the "Slim": it doesn't have a slot for the Memory Unit. Most people never use the MU anyhow, so this isn't a major drawback, but it turns out to really suck if you want to keep two Xboxs in the house. Moving my Xbox LIVE account back and forth is a huge pain in the ass either requiring the some-what unwieldly Windows Live ID recover gametag approach, or pulling out the original HD, moving the gamertag with the transfer cable, and then moving it back so I can actually use content on the original box. It shouldn't matter too much since Margo has her own Xbox LIVE gamertag to use on the new system, while keeping mine on the original system, but the MU would've made the whole situation a bit less messy...
walbourn: (Default)
The past few weeks [livejournal.com profile] cuddlyeconomist and I have been doing a weekly game night with some nearby friends mostly playing various board and card games. We recently started playing Arkham Horror, and I have to say I really like it. I've always had a thing for the Lovecraft setting, and the game does a great job of combining role playing flavor with board game structure. It's not Supremacy, but it is definitely a complicated and deep game. Plus there are six expansions!

Quiet week

Feb. 8th, 2009 11:09 pm
walbourn: (Default)
It's been a pretty quiet week and weekend. I spent the past couple of weeks doing some voluntary crunch work for a project, so it's been a while since I spent a weekend doing not much. I had planned to go to the Seattle Mob gameday to play a Living Kingdoms of Kalimar adventure for old time's sake, but totally spaced on the weekend. It is perhaps a good sign that I no longer play so much D&D that I remember the schedules of all the local game days by heart. So instead I cleaned house, restocked the pantry, did my taxes, and generally hung out at home playing Lord of the Rings Online and emptying out my TiVO.
walbourn: (Default)
Dungeons & Dragons co-creator dies at 69 [news.yahoo.com]

It is a shame we lacked the 13th level Cleric to cast Greater Restoration upon him before he passed.

I personally didn't really get into D&D until it was D&D 2nd Edition in college, which was done after Gary's ex-wife wrested control of TSR from him in the divorce. Still, I recall fondly the older kids in Boy Scouts playing original D&D, and the aura of mystery from that old disorganized tome called the "Dungeon Master's Guide" back in the day.

To Gary, I say, you will be (rolls d20 reaction dice) greatly missed.

Update: Dungeons & Dragons Creator Gary Gygax Dies [blog.wired.com]

D&D cocreator Gary Gygax now beyond scope of healing spells [arstechnica.com]

Dungeons & Dragons Game Co-Creator Dies [www.pcworld.com]

Gaming

Dec. 29th, 2007 08:22 am
walbourn: (Default)
The strangest thing about a pen & paper gaming hobby is that when you go to conventions, you get up hours earlier than you would on a day off and probably before you'd even get up for work.

This year is the nineth annual "New Year's Eve of Loser Fun" convention down in Tacoma. When I moved here, I went to NYEoLF3. It's primarily an RPGA Network convention, which these days means almost exclusively Living Greyhawk. With Wizards of the Coast announcing 4th Edition D&D, they also said they are dropping LG as of mid-2008, with most module production stopping this year. As such the convention attendance is quite a bit smaller this year, and it is not clear how many will stick with the hobby with yet another round of new book purchasing. The newer campaign model is also not appealing to many of the current RPGA membership, just like the last round of purges about 5 years ago. Personally I'm getting close to done with this particular stint of gaming, which has at this point run for 9 going on 10 years. It was a great distraction from my personal situation, a motiviation for some national travel to the "Big 3" conventions, and in the case of a few of the campaigns an amazing storytelling experience. Alas, it doesn't last forever, and I'm pleased with the experience overall.

I wonder. Is this feeling that "closure" thing everyone is always mentioning I should look into?

PAX

Aug. 26th, 2007 10:02 pm
walbourn: (Default)
Because of my brother's visit, I've skipped most of the PAX event happening this weekend downtown. This morning we decided to split up so Todd could wander more downtown and I could go try to visit with [livejournal.com profile] hackard, as well as look around the show. It's much bigger than last year, and clearly more than the 30,000 preregs showed up. I walked through the expo floor and saw that Microsoft had a solid Games for Windows presence, but as a marketing/PR event for customers it wasn't the kind of show Microsoft would have asked me to attend. I walked through the RPGA area and visited a bit with my gamer friends who have been playing all weekend. I then had lunch with [livejournal.com profile] hackard and his friend Paul at the Subway.

Afterwards, [livejournal.com profile] hackard took me over to Wil Wheaton's signing area to introduce us. As his editor, it was more of the 'friend-of-a-friend' kind of introduction rather than a 'fan and celebrity' kind of introduction, which I appreciated. Wil had to run to an interview, so it was brief and then Andrew, a gamer friend who was in the line, and I headed down to the tabletop gaming area and played some Munchkin: Cthulu which was a riot. Todd was done with wandering by mid-afternoon, so I left the con and we headed home to do some laundry before Todd takes off tomorrow.

Andrew mentioned a plan to have dinner at Cheesecake Factory after the con, likely at the one across from the convention center. I offered to drive elsewhere if desired, as the Cheesecake Factory is a zoo on the weekend even without 30k+ people walking across the street and seeing it. Wil apparently really likes the place, so I offered to take them over to the Bellevue location if they wanted. A few hours later, they called and took me up on the offer. In most situations Wil would probably love hanging out with a few hundred gamers, but after delivering a kick-ass keynote and being the toast of the convention all weekend, he was a bit overwhelmed. So, Todd and I headed downtown, and whisked Wil, Andrew, and Paul across the water to the Eastside away from the madness of the convention for a pleasant dinner and low-stress conversation. It was a great way to spend the last night Todd and [livejournal.com profile] hackard were in town, will make a great story for Todd to take back to NYC, and was nice to be able to do my small part to play the role of Seattle host.
walbourn: (Default)
Had a great time at Dragonflight over the weekend, mostly playing The Great River campaign. A number of the Canadian gamers came down for the con, so it was fun to play with people I don't see very often. As my brother will be in town next week, I won't be attending PAX, although hopefully I'll manage to visit with [livejournal.com profile] hackard while he is in town.

Gamestorm

Apr. 2nd, 2007 01:24 am
walbourn: (Default)
Had a good time down at Gamestorm in Portland. It's usually a moderate turn-out RPGA event, and as usual I spent much of the time visiting with people who also drove down from Seattle.
walbourn: (Default)
In honor of listening too much to my TV set to Comedy Central's replay of the various "Blue Collar Comedy Tour" specials this weekend, this link seems appropriate:

You Might Be a Gamer If...

MTFBWY

Mar. 19th, 2006 04:38 pm
walbourn: (Default)
After five years, we are done with the Living Force campaign. We finished the final trilogy, Endtimes, this weekend and we all can breathe a collective sigh of relief and perhaps mourn a bit that the final chapter of the story has been told (at least in the form of a collective, shared-campaign RPG). It was a fun weekend, things went pretty much as we expected them to, and it was a great closing story. It was well worth traveling to play it face-to-face in the company of the other players with whom I've shared the majority of the experience. A big shout out to [livejournal.com profile] jaewalker for her devotion to birthing the campaign and for her co-authorship of the final module.

My character, Sara, did in fact survive, as did her husband although as will be revealed in some pending stories not entirely unscathed. It does mean that I have one less campaign to tie me to the RPGA and my motivation for dedicating lots of time to the hobby, but I think it is for the best. I will miss the friendships we've made, but hopefully we can keep in touch.
walbourn: (Default)
"All in all a sad day in Badabaskor"
-- Stephen Cobert, Colbert on D&D

It's great to see "my people" make it good. Between Vin Diesel and Stephen Cobert, perhaps being a gamer might be cool. Well, being a former gamer might be cool...

Gamer Humor

Feb. 1st, 2006 07:27 pm
walbourn: (Default)
Fear of Girls [video]

Painfully funny, and perhaps a little too accurate. Of course, the reality is that only a total loser Dungeon Master would run a D&D campaign with only one player.
"I think a lot of youngish people have an experimental time where they go through a pagan phase."

"Raymond: Vampires aren't even evil. Doug: Football players are."

"I'm an artist. My campaigns are multilayered tapestries upon which I texture themes and subject matter that quite frankly would simply be too strong for the 'hobbyist gamer'."

via [livejournal.com profile] pattytoo and [livejournal.com profile] jaewalker
walbourn: (Default)
Not sure if you've already seen it or not, but funny computer-gaming related video of "Make You Happy Tonight" by Tripod
walbourn: (Default)
Spent most of the past five days down in Tacoma enjoying much loser funness with ten rounds of Living Greyhawk games at this year's New Year's Eve of Loser Fun 7 convention. I took time out Saturday afternoon for a fabulous date with [livejournal.com profile] jeliza and the [livejournal.com profile] nerdvana party.

Thank the gods I have tomorrow off so I have a chance to try to recover from all my 'vacationing' the over the past two weeks. It's been good, but seriously lacking in area of a solid night's sleep.
walbourn: (Default)
I started playing Living Greyhawk at GenCon in August 2000. I had started playing RPGA campaigns in September 1999 as a social hobby that was a low-pressure way to make friends and get out of the house while going to school that first year after separating from [livejournal.com profile] appleang. The existing campaigns had been going for years, and GenCon 2000 was both my first 'Big 3' convention as well as the premiere of the brand new D&D 3.0 Living campaign set in the old-school World of Greyhawk.

Some five years and 125 rounds of modules (which amounts to an estimated 725 hours of play for just that one character out of around 12 RPGA characters across 8 campaigns; [livejournal.com profile] jeliza calls it my "graduate degree in gaming") later, the character I started back then just hit mandatory retirement. The campaign changed a lot in that time, we had several conversions including the switch from D&D 3.0 to D&D 3.5, and while I started playing in the Oklahoma/Texas region I ended up in the Washington/Oregon/Canada region after about a year and a half of play. Because of the unique regional nature of the Living Greyhawk campaign, I've traveled a fair amount to play in different states and met a lot of people in the process.

Early next year, my Living Force character started a few months later at the premiere in January 2001 will be reaching the end of the that campaign, joining the now defunct Living City, Living Jungle, and Virtual Seattle campaigns.

There are still other characters and games to be played to keep up with some of the friends I've made through the years, but I'm actually happy to have these things come to an end. For me the attraction of a role-playing game is the journey, and a journey itself is meaningless if it never comes to a close. And man, do I love closure.

So with that, I say goodbye to an old friend and look forward to investing my free time in some new endeavor. I don't know... maybe a house?

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