Expand Cut Tags

No cut tags

Kinect

Nov. 4th, 2010 10:56 pm
walbourn: (Default)
We got our Kinect today. Well, honestly, we've had the Alpha and then Beta hardware for months, but we actually got four real game titles today--over the summer we mostly played "Cursor Chase" which is about as much fun as you'd think. Kinectimals is sickeningly cute, and Rhys will love it. I found it amusing that they are using Direct3D Shader Model 3.0 generation hardware mostly to do grass, fur, and slobber. Joy Ride is fun, and reminded me a bit of the old classic Crazy Taxi. Kinect Sports is pretty good so far. The bowling is fun, the table-tennis a little awkward, and the volleyball... well, a 6' 2" player attempting a jump & slam with 7 foot popcorn ceilings did not work out. I guess we'll have to listen to my brother's "Just vault the #*@!ing ceilings" comment after all :> I haven't tried Kinect Adventures yet, mostly due to the implied injuries sustained during Kinect Sports.

All-in-all, the game developers have managed to squeeze a lot of fun out of severely over-hyped technology despite some huge processing constraints put on them by the fact that Kinect is being added to a 4 year old console. It is much improved from the beta testing experiences, and the titles do a great job hiding most of the technical quibbles. I personally find using the dash with the Kinect hand gestures pretty frustrating, but the launch games are solid enough, easy to use, and actually a lot more physical exercise than sitting on the couch. We've not really gotten into any situation where we've used the speech recognition from the array-microphone yet, but I hear it is pretty good at least for non-accented English.
walbourn: (Default)
I travelled up to Vancouver, B.C. this week to speak at GDC Canada, the first year this conference under the GDC umbrella has been held. The event content is very production-oriented rather than technical, but I filled up most of my (somewhat small) speaking room for my two presentations. It is hard to say what the focus really is for this conference. GDC Austin is very focused on MMOs. Vancouver generally has been focused on traditional hard-core AAA titles shipping on high-end consoles. Some recent major project cancellations and layoffs have shaken up the gamedev community here, so there may be more indie startups dong mobile, Wii, or other smaller titles going forward. PIXAR recently announced plans to open their first satellite animation studio up here as well, so at least animators and some graphics programmers will be able to find local jobs.

Vancouver’s gaming scene has a genesis story similar to Austin’s around a single successfully company that spawned numerous other companies since the 80s, and the angst about the downturn sounds very familiar to the way Austin felt when the dot-com bubble burst and publishers pulled their money out to keep their HQs in California running. Rough times, but hopefully more "creative destruction" than just plain destruction.
walbourn: (Default)
It's been a hell of a long week. The tutorial days Monday & Tuesday were very lightly attended, but the main conference was busy. Seems like most people saved some of the cost by not buying the extended conference pass and avoiding the extra two nights of travel costs. The career booths were of course mobbed, and our expo suites for our meetings required going back and forth through said mob.

Tuesday was a bit slow. Wednesday was meetings from dawn to dusk, and I did my Sponsered Session talk in the middle of it. Thursday and today I managed to attend some roundtables and lectures, as well as finish out my meetings. The Microsoft party Thursday night was decent, and it was fun to see all the Full Moon event people again. We've been working with them for longer than I've worked there and I've known them for 5 years, so they feel like long-time friends. Most of the other people I knew at the conference were all former Microsoft people who have since been taken in by the Cult of Larrabee at Intel.

The hotel was nice and very close to the Moscone, but I slept like crap all week. I'm looking forward to being home in my own bed, although the weather here in Cali is obviously far brighter and warmer.
walbourn: (Default)
Having a few hours to kill over the weekend, I broke out my Xbox 360 copy of The Force Unleashed. This game got a lot of buzz, and has been a number of years in the making. It was developed in-house at LucasArts (unlike say the Knights of the Old Republic series), and was supposed to be the first result of the closer "synergy" between the game and film side of the company.

Now, I already had some concerns since they have released it for every platform on the planet, but have no plans to ship it on Windows. In fact, they laid off their in-house PC compatibility lab after decades earlier this year. After having played it a while, I have to say it's a mixed bag.

The visual look is very cool, and they do have some amazingly dynamic environments, so the artists definitely delivered. The game play and design, on the other hand, leaves a bit to be desired. I ran into numerous collision/geometry bugs, ridiculous amounts of fighting-game button mashing combos, many of the levels are just repeated uses of the same mini-boss and puzzles over and over, and the voice acting/writing for the cut scenes is terrible. Did they get George to direct it? (just kidding :>)

Back in the day, X-Wing and Dark Forces were best-of-breed games and have become classics. Sadly I think this one isn't going to make that cut. The torch has passed to the chimera that is Lego Star Wars and Lego Indy, which are not 'cutting-edge' games. I still long for them to bring back SCRUM, so maybe I'm suspect.
walbourn: (Default)
Zero Punctuation: Webcomics [www.ecapistmagazine.com] (NWS language)
walbourn: (Default)
Liberty City Police Face Allegations of Incompetence, Brutality [www.theonion.com]
"I was shot 14 times on my way to work today, including twice by police," said one Algonquin-area resident. "That is unacceptable."
walbourn: (Default)
So every week we get a highlight review of game-industry trailers at this one meeting. Usually it's got at least one crazy Japanese game with the same "skinny Asian girl getting into armor that doesn't actually protect her heart so she can have Awesome Boobage" thing they seem to do in every one of their cutscenes, I mean "games".

This week, however, was a truly American travesty.

50 Cent: Blood on the Sand is a game about, yes, 50 Cent the gangsta rapper going into Iraq to get his "monies" for a "Support the Troops" gig that didn't pay up. I guess it's no stupider or unrealistic than the Bush/McCain plan for winning in Iraq: send Hip-hop stars in until we win. I'm sure it comes with a double dose of jingoism in every box!

With crap like this and Dead or Alive Xtreme Beach Vollyeball, I think we can safely say that if games are a media artform, they are also subject to the same "if it has a brand name, it will get funded no matter how insulting or debasing the concept may be" media phenomenon that affects movies, music, and other corporate-proffered entertainment.
walbourn: (Default)
Grand Theft Auto IV [www.escapistmagazine.com] (NWS, video)
walbourn: (Default)
Gaming Performance: Windows Vista SP1 vs. XP SP3 [www.extremetech.com]
It took about a year and a half, but the performance gap between Vista and its forerunner has finally evaporated.

GTA IV

Apr. 29th, 2008 01:38 pm
walbourn: (Default)
"Politicians, organizations, and individuals like attorney Jack Thompson that are critical of the games industry are seeking to derail the game due to what they expect to be an overabundance of violence and sex."
Um, "what they expect to be an overabundance of violence and sex"? WTF? Not only have they not seen the game, but they were attacking it before they could have seen the game.

Look, I don't personally like the GTA series but I also don't like Saw or dozens of other gore porn films that are released by major motion picture companies all the damn time. Granted, Rockstar does seem to go out of their way to poke a stick in the eye of the censor police (see Manhunt and Bully), but it should still be held to the same standards as other media. We have a game rating system. In fact, we have dozens and they all clearly indicate this game is not suitable for children.

Get over it and try to focus on the real problems in this country. Have you noticed the value of the dollar, the trade deficit, the national debt, the state of health care, or the fact that our bridges are falling apart underneath us?

Ass hats.

Some interesting related opinions: "Grand Theft Auto IV" - it's more than a game [seattletime.nwsource.com]
walbourn: (Default)
The PC Brigade [www.gamesindustry.biz]
walbourn: (Default)
As usual, it's been a busy week of lectures, meetings, speaking, party-hopping, walking between buildings over and over again, and a lack of sleep. Since they moved it up a week or two this year, there's very little nice weather here in San Francisco. It's mostly cold, wet, and very "Seattle-like".
walbourn: (Default)
No Gods or Kings: Objectivism in BioShock [kotaku.com]
"We joke that everyone should have known that a game about a pseudo-objectivist dystopia would be a huge hit."
via [livejournal.com profile] daemonwolf

Profile

walbourn: (Default)
walbourn

March 2024

S M T W T F S
     1 2
3456789
10111213141516
171819202122 23
24252627282930
31      

Most Popular Tags

Syndicate

RSS Atom

Style Credit

Page generated Jan. 7th, 2026 06:59 pm
Powered by Dreamwidth Studios