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So every week we get a highlight review of game-industry trailers at this one meeting. Usually it's got at least one crazy Japanese game with the same "skinny Asian girl getting into armor that doesn't actually protect her heart so she can have Awesome Boobage" thing they seem to do in every one of their cutscenes, I mean "games".
This week, however, was a truly American travesty.
50 Cent: Blood on the Sand is a game about, yes, 50 Cent the gangsta rapper going into Iraq to get his "monies" for a "Support the Troops" gig that didn't pay up. I guess it's no stupider or unrealistic than the Bush/McCain plan for winning in Iraq: send Hip-hop stars in until we win. I'm sure it comes with a double dose of jingoism in every box!
With crap like this and Dead or Alive Xtreme Beach Vollyeball, I think we can safely say that if games are a media artform, they are also subject to the same "if it has a brand name, it will get funded no matter how insulting or debasing the concept may be" media phenomenon that affects movies, music, and other corporate-proffered entertainment.
This week, however, was a truly American travesty.
50 Cent: Blood on the Sand is a game about, yes, 50 Cent the gangsta rapper going into Iraq to get his "monies" for a "Support the Troops" gig that didn't pay up. I guess it's no stupider or unrealistic than the Bush/McCain plan for winning in Iraq: send Hip-hop stars in until we win. I'm sure it comes with a double dose of jingoism in every box!
With crap like this and Dead or Alive Xtreme Beach Vollyeball, I think we can safely say that if games are a media artform, they are also subject to the same "if it has a brand name, it will get funded no matter how insulting or debasing the concept may be" media phenomenon that affects movies, music, and other corporate-proffered entertainment.