Report from Dragonflight
Aug. 17th, 2003 05:08 pmJust got back from Dragonflight. I had a great time at this year...
When the RPGA schedule was first put together, there wasn't anything being offered that I hadn't already played or was going to play in a judge-prep game so I wasn't expecting to game much save for my judging rounds. As it turned out, several of my tables didn't have enough players and there were a lot of Portals of Midwraithe games added to the schedule at the last minute. The best way to describe the campaign is Living "feudalism". The PCs are commoners, peasants, wandering clergy, or nobility lacking property or true title and is very heavy on role-playing over roll-playing. The characters consider it a great day if nobody dies and we manage to get a meal, a place to sleep (usually in the barn), and perhaps a few silver pieces for our adventuring. The settings is very cool and detailed, and has a personal 'home' campaign feel. It is an attempt to marry the Living campaign model and the individuality and player-driven development focus of a home game.
hackard was in town for the con, and as it turns out he was the Guest of Honor--he is a managing editor at Steve Jackson Games.
Also ran a Living Greyhawk round and helped judge a rather chaotic but enjoyable battle interactive event.
When the RPGA schedule was first put together, there wasn't anything being offered that I hadn't already played or was going to play in a judge-prep game so I wasn't expecting to game much save for my judging rounds. As it turned out, several of my tables didn't have enough players and there were a lot of Portals of Midwraithe games added to the schedule at the last minute. The best way to describe the campaign is Living "feudalism". The PCs are commoners, peasants, wandering clergy, or nobility lacking property or true title and is very heavy on role-playing over roll-playing. The characters consider it a great day if nobody dies and we manage to get a meal, a place to sleep (usually in the barn), and perhaps a few silver pieces for our adventuring. The settings is very cool and detailed, and has a personal 'home' campaign feel. It is an attempt to marry the Living campaign model and the individuality and player-driven development focus of a home game.
Also ran a Living Greyhawk round and helped judge a rather chaotic but enjoyable battle interactive event.