Norwescon 30
Apr. 10th, 2007 12:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It was an odd con year, but overall I enjoyed the weekend.
I made more of an effort to check out the dances this year, and while the new Saturday DJ is better than the one they had a few years ago he was saddled with too many 'con favorites' that frankly suck. The Thursday night and Friday night DJs were playing a better mix, but still had a few too many 'industrial' songs in the mix for my tastes.
The programming has definitely improved over the fiascos of previous years, but few of the topics really struck me as all that personally engaging. I keep meaning to see if they want to beef up their game industry track and get on a few panels, but as with most cons it's more about being friends with the programming people than it being about qualifications.
Gaming was once a big focus of Norwescon, but with the death of Living City and the RPGA's focus on home play over 'big con events' it's been pretty much down to just a few dozen home games over the weekend. The location for gaming was better this year, as previous years stuck them in a room where old gamers go to die, and from the smell it seemed like a few had. I did play a Shadowrun Missions game this year which I've been blowing off since 2004, and it was my first chance to play 4th Edition Shadowrun. The system is a bit more streamlined, but there's still a million things to know and learn all over again.
I did a loop of the room parties Friday and Saturday night, but as they are primarily about booze I don't get a lot out of them. Plenty of socializing with
beaq,
loree,
drakemonger,
jeliza, and
rubylou along with a few others who's LJ names are not handy.
As Sakura-Con was the same weekend, there were few animae fanboys at Norwescon and not much in the way of cosplay outfits in the halls. Given that the parking situation was terrible, it was just as well. Apparently there were a lot people flying this weekend, and all the lots around the airport were full by Friday afternoon.
I made more of an effort to check out the dances this year, and while the new Saturday DJ is better than the one they had a few years ago he was saddled with too many 'con favorites' that frankly suck. The Thursday night and Friday night DJs were playing a better mix, but still had a few too many 'industrial' songs in the mix for my tastes.
The programming has definitely improved over the fiascos of previous years, but few of the topics really struck me as all that personally engaging. I keep meaning to see if they want to beef up their game industry track and get on a few panels, but as with most cons it's more about being friends with the programming people than it being about qualifications.
Gaming was once a big focus of Norwescon, but with the death of Living City and the RPGA's focus on home play over 'big con events' it's been pretty much down to just a few dozen home games over the weekend. The location for gaming was better this year, as previous years stuck them in a room where old gamers go to die, and from the smell it seemed like a few had. I did play a Shadowrun Missions game this year which I've been blowing off since 2004, and it was my first chance to play 4th Edition Shadowrun. The system is a bit more streamlined, but there's still a million things to know and learn all over again.
I did a loop of the room parties Friday and Saturday night, but as they are primarily about booze I don't get a lot out of them. Plenty of socializing with
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As Sakura-Con was the same weekend, there were few animae fanboys at Norwescon and not much in the way of cosplay outfits in the halls. Given that the parking situation was terrible, it was just as well. Apparently there were a lot people flying this weekend, and all the lots around the airport were full by Friday afternoon.