D&D Movies
Nov. 6th, 2005 11:15 pmHaving been so disappointed with the turd that was Dungeons and Dragons where a Wayans brother actually improved the film, I had been avoiding watching the Sci-Fi presentation of the apparently direct-to-video sequel, Dungeons & Dragons II: Wrath of the Dragon God.
hdan, however, said that while it hardly qualifies as a 'good' movie, at least this one was written by someone who has actually read a D&D rule book or even played a game...
Now, it obviously wasn't written by a hard-core gamer. I mean, the canonical characters are pretty much there, as are the classic plots of 'epic' D&D, and even references to classic Greyhawk adventures, locales, and personalities, but the details are a bit off. I mean, these guys run from every combat! D&D heroes know that they have to earn xp, and that means finishing an encounter! These guys never finished one. They also split the part all the time. No wonder they lost their cleric in the first real combat encounter. And the plot itself wasn't really all that, and it is sad that attempts to portray the rich story-telling potential of a game of pure imagination can't seem to get the support it needs to translate well into a story-telling mechanism like film.
Still, at least it is an attempt to treat D&D with the level of magic realism used for Harry Potter--with a fraction of the budget and talent mind you--, rather than letting the travesty of the other film stand as the last and only attempt.
Now, it obviously wasn't written by a hard-core gamer. I mean, the canonical characters are pretty much there, as are the classic plots of 'epic' D&D, and even references to classic Greyhawk adventures, locales, and personalities, but the details are a bit off. I mean, these guys run from every combat! D&D heroes know that they have to earn xp, and that means finishing an encounter! These guys never finished one. They also split the part all the time. No wonder they lost their cleric in the first real combat encounter. And the plot itself wasn't really all that, and it is sad that attempts to portray the rich story-telling potential of a game of pure imagination can't seem to get the support it needs to translate well into a story-telling mechanism like film.
Still, at least it is an attempt to treat D&D with the level of magic realism used for Harry Potter--with a fraction of the budget and talent mind you--, rather than letting the travesty of the other film stand as the last and only attempt.