The attendance continued to be very heavy. Even Kentia Hall (aka the "Hall of Losers") was pretty busy all day--it is the third hall where the cheaper booth space is available so it tends to have value title publishers, developer support services, weird gaming gadgets, extra meeting rooms, etc.
Most of the games around the show are naturally for consoles (lots of XBox and PS2), with maybe one PC only title coming from the major publishers. D&D Online looked like a predictable but well executed MMO, and otherwise I didn't see much of personal interest. All the PC stuff I saw outside the Microsoft Games for Windows booth was a first-person shooter, an MMO, or a real-time strategy game. Of those, much of them were either existing franchises or licensed content (Stargate, The Matrix, etc.) Basically the status quo for the big houses.
Starcraft Ghost was a big part of Blizzard's booth, which is a console-based shooter-style game. There were huge lines to check out World of Warcraft, which I'm guessing was showing the high-level play options.
Most of the games around the show are naturally for consoles (lots of XBox and PS2), with maybe one PC only title coming from the major publishers. D&D Online looked like a predictable but well executed MMO, and otherwise I didn't see much of personal interest. All the PC stuff I saw outside the Microsoft Games for Windows booth was a first-person shooter, an MMO, or a real-time strategy game. Of those, much of them were either existing franchises or licensed content (Stargate, The Matrix, etc.) Basically the status quo for the big houses.
Starcraft Ghost was a big part of Blizzard's booth, which is a console-based shooter-style game. There were huge lines to check out World of Warcraft, which I'm guessing was showing the high-level play options.