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Apr. 26th, 2008

Home again

Apr. 26th, 2008 02:50 pm
walbourn: (Default)
Made it home yesterday afternoon from my trip. First time I've been out on a developer visit in a long time, and it was with two others than came originally from the old Windows devrel org. It was fun, although with such an early flight Thursday, it made for a very, very long day. The weather in Cali was sunny and comfortable, but we probably spent a grand total of 10 minutes outside. I'm glad to have come home to sunnier and warmer days in Seattle. No more bloody snow days in April!

Unfortunately, I managed to leave my Zune on the plane. The airline's lost & found service is open the convenient hours of 8am to 2pm, and I discovered this as I got home a 5:30p. Thankfully they have an e-mail alias. Hopefully they will find it and I'll get it back.

Book 13 for Lord of the Rings Online was released Thursday. The kinship is of course busy trying to get through the 100+ new quests in the new area, so the weekly late-night runs to kill the Balrog will be skipped this week. That's probably a good thing in terms of my sleep schedule. [livejournal.com profile] cuddlyeconomist and [livejournal.com profile] dmbergman are still playing, and are stil playing content from the original release (Books 1-8). I probably wouldn't have really bothered playing a second character otherwise, but it's been a fun way to hang out virtually.

DigiPen classes are done for the semester. With my having to focus on Gamefest, I didn't look into teaching over the summer. I think they really want me to take on a full class instead of just doing the lab proctoring, so we'll have to see. I'm not really thinking much past the summer so far, but it's something to consider. I'm hesitant to sign up for grading, but I do enjoy lecturing. Good with the bad I suppose. Naturally they asked if I wanted to teach a class on "XNA", by which they mean the C# managed product which has been allowed to completely consume all our public facing branding efforts, despite the fact that I focus 100% on native professional C++ developers (DirectX SDK, the Xbox XDK, and my combined Windows/Xbox devrel group are all branded "XNA") which have absolutely nothing to do with "XNA Game Studio". Sigh. It's been happening for years, but it never fails to irritate. Still, there are plenty of topics I would like to teach assuming I can find the time.

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walbourn: (Default)
walbourn

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