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Mar. 8th, 2005

GDC Day 2

Mar. 8th, 2005 11:04 am
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The first day of GDC (Monday) was quiet, which is normal since the majority of attendees don't show up until the expo opens on Wednesday. I spent part of the day in a tutorial on Direct3D listening in on the things that h/w vendors are telling people about how to write games for Windows--which doesn't always jive with what Microsoft says--and then in rehearsals for my talk at the Microsoft Game Developer Day.

So today I'm sitting hiding in a corner of Microsoft's booth-in-progress checking e-mail and trying to relax before my talk after lunch. It is a co-presentation, so I only have to go for about 40 minutes in two segments, but it is a crowded damn room of a few hundred people. Thankfully, there is a really bright light shining at the podium, so I'm hoping that will make it less daunting. This is one of the last serious performance hurdles for this job, but I'm trying to remember that nobody really notices how nervous I feel.

The after-hours festivities have been amusing. There was a birthday dinner for one of my group's long-time members on Sunday, which lead to some serious drinking late into the evening. I'm not really much of a drinker myself--alcohol doesn't have much appeal and my favorite drinks are all 'girly blender drinks' anyhow. It turns out though that come morning I'm the only one with a clear memory of the events of the previous night. Of course, I'm not really at liberty to discuss them as the group works on a Las Vegas style principle: "What happens on the road, stays on the road."

Anyhow, once I get through this talk, the rest of the week should be easy and fun by comparison.

Update: Made it through just fine. I think I went a little fast and wasn't as interesting a speaker as I'd like, but no major blunders. My co-presenter did well--who's been doing presentations for a while and is practiced at it--, so I'm not sure if I'll seem poor by comparison or good by association :> In any case, it's over and I can stop stressing about it.

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walbourn

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